Session Respect Score
"A narrative-driven point-and-click detective story set in revolutionary Russia where you investigate a stolen relic."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
About
1919. Saboteurs organised an insolent provocation in revolutionary Novgorod. So called «miracle-making» relics of Saint Lukian were stolen right on the eve of being exposed and debunked in public. Our paper «The Red Case» is following the investigation.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
1919 — Session FAQ
- How long does a session of 1919 take?
- The minimum meaningful session for 1919 is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause 1919?
- 1919 uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does 1919 pressure you to keep playing?
- 1919 has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is 1919's Session Respect Score?
- 1919 has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







