
Dreamsite Games · 2023
Across the Obelisk: The Wolf Wars
Session Respect Score
"A turn-based tactical RPG story pack featuring card-based combat that lets you drop in and out whenever suits your schedule."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
About
Travel back ten years and live the tale of the legendary Wolf Wars seen through the eyes of Magnus and Yogger with this new Story Pack, and unlock a new character, pet and new skins along the way.
Play through a completely new independent zone depicting Senenthia from the past. Travel back ten years and live the tale of the legendary Wolf Wars. Experience events and fight together with the team of heroes that participated in the war. Choose different paths in order to reach the final goal of the war.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Across the Obelisk: The Wolf Wars — Session FAQ
- How long does a session of Across the Obelisk: The Wolf Wars take?
- The minimum meaningful session for Across the Obelisk: The Wolf Wars is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Across the Obelisk: The Wolf Wars?
- Yes — Across the Obelisk: The Wolf Wars supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Across the Obelisk: The Wolf Wars pressure you to keep playing?
- Across the Obelisk: The Wolf Wars has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Across the Obelisk: The Wolf Wars's Session Respect Score?
- Across the Obelisk: The Wolf Wars has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







