
2021
Aliens: Fireteam Elite - Season 1: Phalanx
Session Respect Score
"A co-op sci-fi shooter where Season 1 adds a shield-wielding class and weapons, requiring regular engagement to unlock cosmetics and progression."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Missions & levels
Discover more
Platforms
About
Each season of the game features free content updates, starting with Season 1: Phalanx, named for its new Class. Season 1: Phalanx features the following free content: New Class Kit: the combat shield-wielding "Phalanx", with 15 Kit-Specific Perks 4 New Weapons New Cosmetic Rewards (head accessory, weapon colorways and decals)
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
Aliens: Fireteam Elite - Season 1: Phalanx — Session FAQ
- How long does a session of Aliens: Fireteam Elite - Season 1: Phalanx take?
- The minimum meaningful session for Aliens: Fireteam Elite - Season 1: Phalanx is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Aliens: Fireteam Elite - Season 1: Phalanx?
- Aliens: Fireteam Elite - Season 1: Phalanx uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Aliens: Fireteam Elite - Season 1: Phalanx pressure you to keep playing?
- Aliens: Fireteam Elite - Season 1: Phalanx has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Aliens: Fireteam Elite - Season 1: Phalanx's Session Respect Score?
- Aliens: Fireteam Elite - Season 1: Phalanx has a Session Respect Score of 6.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
