SessionPick
Broken Sword 2.5: The Return of the Templars

mindFactory · 2008

Broken Sword 2.5: The Return of the Templars

Point-and-clickAdventureIGDB 65

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A lovingly crafted fan-made point-and-click adventure that respects the classic Broken Sword formula with story-driven puzzle-solving and dialogue choices."

Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Story chapters

Save frequently between puzzle solutions and dialogue choices, as the game allows deaths and you'll want to avoid replaying lengthy sequences.

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About

Broken Sword 2.5: The Return of the Templars is a fan made sequel to continue the storyline after the first two games in the Broken Sword adventure series, and ties up the events leading up to the third game. Like the first two games, a 2d view is used with point-and-click gameplay instead of the full 3d from the later games. Familiar locations all over the world are mixed with new settings and characters. George, Nico and André all return, but new ones such as Christophe Brai and English historian Jimmy McLaugh also play an important role. Movement is done with the mouse, while the cursor changes automatically to an available action when hovering over a hotspot. Items are stored in an inventory and dialogues trees are shown as icons representing items or characters. Players will control George and Nico intermittently throughout the story. It is also possible to die in the game. Although it is a tribute to the original series, the production values are high with entirely new environments, characters, rendered cut-scenes, sounds and a storyline that match the original games. Some people involved with the original game have contributed and there is full German (with a few of the voices of the original games) and English voice acting.

The series' protagonist George Stobbart leaves Nico for one year because of an important trip to the USA. During that time, his grandfather dies of cancer. While in the USA, he receives a telegram from France detailing the death of Nico. Bewildered, he hastily travels back to France only to discover Nico is still alive…

Single playerThird personMystery

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Broken Sword 2.5: The Return of the Templars — Session FAQ

How long does a session of Broken Sword 2.5: The Return of the Templars take?
The minimum meaningful session for Broken Sword 2.5: The Return of the Templars is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Broken Sword 2.5: The Return of the Templars?
Broken Sword 2.5: The Return of the Templars uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Broken Sword 2.5: The Return of the Templars pressure you to keep playing?
Broken Sword 2.5: The Return of the Templars has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Broken Sword 2.5: The Return of the Templars's Session Respect Score?
Broken Sword 2.5: The Return of the Templars has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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