Session Respect Score
"Story-driven puzzle platformer blending narrative with gameplay challenges."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
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Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One, Nintendo Switch
Age Rating


About
Goodbye World is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Programmer Kanii and graphics artist Kumade are two friends who met in college. After graduating, they’ve been creating indie games together, but so far life has been harsh; Their games don't sell, and most of their time is spent working part time jobs to make ends meet... As Kanii desperately tries to find a way to ma…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One, Nintendo Switch
Age Rating


Goodbye World — Session FAQ
- How long does a session of Goodbye World take?
- The minimum meaningful session for Goodbye World is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Goodbye World?
- Goodbye World uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Goodbye World pressure you to keep playing?
- Goodbye World has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Goodbye World's Session Respect Score?
- Goodbye World has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







