
Session Respect Score
"Story-driven RPG about a Conjurer balancing human and Mogwai peace."
Minimum session
30 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
About
Explore a magical yet all-too-familiar world alongside beings known as Mogwai! After a great war between humans and Mogs, the world you dwell in lives in a constant state of uncertainty and danger. As a Conjurer, a human marked by Mogs, it is your duty to maintain the peace and ensure balance between all who share the earth beneath your feet. You are Eve Staccato, a simple Conjurer from a small mountain town. What starts out as a simple errand from your grandfather ends up becoming an adventure full of both wonder and peril. You will meet new friends and foes as you take on this strange and transcendent journey.
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Heartbeat — Session FAQ
- How long does a session of Heartbeat take?
- The minimum meaningful session for Heartbeat is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Heartbeat?
- Heartbeat uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Heartbeat pressure you to keep playing?
- Heartbeat has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Heartbeat's Session Respect Score?
- Heartbeat has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






