Session Respect Score
"A story-driven prison exploration game where you uncover mysteries through investigation and puzzle-solving at your own pace."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
About
Inmates is a story-driven, atmospheric, interactive exploration simulator with horror elements and puzzles. Investigate every detail of the prison to discover the story of the people who are locked there. Pick up and examine objects to discover mysteries of the prison. Uncover the reasons why you are there.
Jonathan wakes up from a nightmare in a prison cell, having no clue how he appeared there. Everything around seems so familiar. An unbearable headache and a sense of lost reality makes him think that he is still in his nightmares, but the voice from the old radio tells him that not everything is as simple as it seems..…
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Inmates — Session FAQ
- How long does a session of Inmates take?
- The minimum meaningful session for Inmates is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Inmates?
- Inmates uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Inmates pressure you to keep playing?
- Inmates has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Inmates's Session Respect Score?
- Inmates has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







