
RED BOON FZE LLC · 2024
Knock on the Coffin Lid
Session Respect Score
"Strategic card-based RPG adventure requiring thoughtful decision-making and planning."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
About
Help the main character, that has risen from the kingdom of dead, return home and fulfill his destiny. Unravel the tangle of plot intricacies and the motives of the characters - or let fate lead you.
Knock on the coffin lid is a familiar and fun roguelike card game. Collect dozens of card decks and complement combinations with the properties of items of equipment. Get to know the features of the main characters and defeat worthy opponents in fights. Deceive bosses or show mercy.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Knock on the Coffin Lid — Session FAQ
- How long does a session of Knock on the Coffin Lid take?
- The minimum meaningful session for Knock on the Coffin Lid is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Knock on the Coffin Lid?
- Knock on the Coffin Lid uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Knock on the Coffin Lid pressure you to keep playing?
- Knock on the Coffin Lid has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Knock on the Coffin Lid's Session Respect Score?
- Knock on the Coffin Lid has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








