SessionPick
Make a Good Mega Man Level Contest

2016

Make a Good Mega Man Level Contest

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Challenging Mega Man fangame with quirky, buggy levels and humor."

Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Hard to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Expect difficulty spikes and bugs; play for the memorable moments.

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About

The good news: A festival is being held in honor of Mega Man and his tireless heroics! The bad news: Dr. Wily shows up to ruin the fun, and basically everything at the festival tries to kill our hero. Mega Man must conquer an array of eclectic challenges in order to restore peace! Inspired by the Super Mario-themed Make a Good Level contests, this is the game that launched the largest and most ambitious Mega Man fangame series ever. In contrast with later installments, MaGMML1 is built in Blyka's Engine, contains a small number of contestant-submitted levels, gives the player a limited number of lives, and has relatively few extras and special features. The judging rubric, copied from Make a Good Level Contest X2, is borderline incomprehensible. The special weapons, decided by popular vote, are somewhat redundant due to how the voting was set up. Arguably the biggest distinguishing feature, however, is that the game is absolutely full of bugs. Regardless of the quirks, the game still built the foundation for the bigger and more polished games that followed it. Five people judge levels based on certain criteria, levels are placed into tiers, Wily levels are made by the judges, and everything is compiled into a big game in the end. On top of that, the game is full of humor (intentional and otherwise), and there are several memorable (and infamous) levels that any fan of the series should experience at least once. History must be preserved! Play at your own risk - there are loads of glitches and the whole game is full of jank.

Single playerSide viewActionScience fiction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Make a Good Mega Man Level Contest — Session FAQ

How long does a session of Make a Good Mega Man Level Contest take?
The minimum meaningful session for Make a Good Mega Man Level Contest is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Make a Good Mega Man Level Contest?
Make a Good Mega Man Level Contest uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Make a Good Mega Man Level Contest pressure you to keep playing?
Make a Good Mega Man Level Contest has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Make a Good Mega Man Level Contest's Session Respect Score?
Make a Good Mega Man Level Contest has a Session Respect Score of 6.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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