Session Respect Score
"A first-person puzzle platformer where you solve spatial puzzles by teleporting and ricocheting through a space station's rooms."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
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About
In this first-person puzzle-solving game, you're a robot with a mission on a space station. And like any great robot, you're going to have to explore, teleport and ricochet your way around the base, in which each room and corridor is a puzzle to solve.
In Project Sphinx, you take the role of a robot sent to a seemingly abandoned space station by a corporation. Your mission is to retrieve crucial data left somewhere on the station's premises. Unfortunately, as is often the case with derelict facilities in the middle of the galaxy - it's in a state of absolute mess and…
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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Project Sphinx — Session FAQ
- How long does a session of Project Sphinx take?
- The minimum meaningful session for Project Sphinx is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Project Sphinx?
- Project Sphinx uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Project Sphinx pressure you to keep playing?
- Project Sphinx has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Project Sphinx's Session Respect Score?
- Project Sphinx has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







