SessionPick
Rule the Waves II

NWS WARGAMING STORE · 2017

Rule the Waves II

Real Time Strategy (RTS)Strategy

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Deep naval strategy spanning 1900-1955 with ship design and battles."

Best session: 45-90 minutes

Minimum session

30 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Open-ended

Plan sessions around specific naval campaigns or design projects for natural stopping points.

How does this game respect your time? Sign in to add your rating.

About

Rule the Waves II is the sequel to our successful game of ship design and naval battles, Rule the Waves. Whereas Rule the Waves ended by 1925, Rule The Waves II covers the entire time period from 1900 to 1955, including aricraft and aircraft carriers. Ownership of Rule the Waves is not required to be able to play Rule the Waves II. Rule the Waves II places you in the role of 'Grand Admiral' of a navy during the first half of the 20th Century. The game is centered on designing ships and fighting naval battles, but politics, economic and foreign policy decisions will be necessary as the Player guides their navy's deployment, construction and operations during a period of great technological innovation and political tensions. Rule the Waves is modeled on the period up to the end of the second world war, but is not intended to precisely recreate history. Rather RTW2 gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas.

Single playerBird view / IsometricTextHistorical

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

Rule the Waves II — Session FAQ

How long does a session of Rule the Waves II take?
The minimum meaningful session for Rule the Waves II is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Rule the Waves II?
Rule the Waves II uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Rule the Waves II pressure you to keep playing?
Rule the Waves II has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Rule the Waves II's Session Respect Score?
Rule the Waves II has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.