
Session Respect Score
"A narrative-driven phone exploration game where you uncover a mystery through messages and files, perfect for playing in focused chunks between other activities."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
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Similar games
More in the Simulacra series
Platforms
PlayStation 4, Android, PC / Windows, iOS, macOS, Xbox One, Nintendo Switch
Age Rating


About
An interactive horror experience of exploring a missing woman’s phone.
You found the lost phone of a woman named Anna. In it, you see a desperate cry for help in the form of a video message. The phone behaves strangely as you dive deeper into it. You talk to her friends and they have no idea where she is. Her texts, emails and photo gallery provides fragments of information. It's up to yo…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the Simulacra series
Platforms
PlayStation 4, Android, PC / Windows, iOS, macOS, Xbox One, Nintendo Switch
Age Rating


Simulacra — Session FAQ
- How long does a session of Simulacra take?
- The minimum meaningful session for Simulacra is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Simulacra?
- Simulacra uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Simulacra pressure you to keep playing?
- Simulacra has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Simulacra's Session Respect Score?
- Simulacra has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








