Session Respect Score
"A contemplative point-and-click puzzle adventure about a girl's spirit navigating a mysterious afterlife, perfect for storytelling-focused gamers who enjoy narrative puzzles."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
About
The Almost Gone is a mystery point-and-click adventure where a young girl's spirit looks for a way out in a magical afterlife. It is a mysterious narrative exploration game set in a one second world where a little girl tries to understand her own dead and needs to fix the moment of death of others.
Trapped between life and death, frightened and alone, you must unravel the dark and poignant truth that led to your fate. Dig beneath the beautifully rendered façades and interiors of an ordinary suburban lifestyle to discover a breathtaking tale crafted by an award-winning author. Piece together this compelling story…
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
The Almost Gone — Session FAQ
- How long does a session of The Almost Gone take?
- The minimum meaningful session for The Almost Gone is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Almost Gone?
- The Almost Gone uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Almost Gone pressure you to keep playing?
- The Almost Gone has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Almost Gone's Session Respect Score?
- The Almost Gone has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.









