
Session Respect Score
"Fast-paced cyberpunk shooter with melee and ranged combat that rewards short, focused mission runs solo or with friends."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Missions & levels
Discover more
Similar games
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
Age Rating


About
Completed The Ascent but are itching for more? Cyber Heist is for you! Solo or in co-op with your friends, take on new challenging missions, explore brand new environments, fight your way against new enemies, and experience new ways of fighting using melee weapons!
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
Age Rating


The Ascent: Cyber Heist — Session FAQ
- How long does a session of The Ascent: Cyber Heist take?
- The minimum meaningful session for The Ascent: Cyber Heist is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Ascent: Cyber Heist?
- The Ascent: Cyber Heist uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Ascent: Cyber Heist pressure you to keep playing?
- The Ascent: Cyber Heist has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is The Ascent: Cyber Heist's Session Respect Score?
- The Ascent: Cyber Heist has a Session Respect Score of 6.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






