Session Respect Score
"Build robot colonies at your own relaxed pace."
Minimum session
30 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Open-ended
Discover more
Similar games
DLC & Expansions
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


About
Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
You take control of a team of self-replicating robots built to simulate human civilisation. After escaping Earth, The Colonists are now free to roam the galaxy in search of a new home and construct their dream settlement.
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
DLC & Expansions
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


The Colonists — Session FAQ
- How long does a session of The Colonists take?
- The minimum meaningful session for The Colonists is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Colonists?
- Yes — The Colonists supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does The Colonists pressure you to keep playing?
- The Colonists has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Colonists's Session Respect Score?
- The Colonists has a Session Respect Score of 9.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








