SessionPick
Tick Tock: A Tale for Two

Other Tales Interactive · 2019

Tick Tock: A Tale for Two

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A cooperative two-player puzzle adventure where you must communicate with your partner to solve interconnected mysteries across two separate screens."

Best session: 30-60 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Story chapters

Schedule sessions with your co-player in advance and use video chat alongside voice to share visual clues more efficiently, reducing total playtime per sitting.

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About

You and your friend find yourselves trapped in two magical clockworlds where you have to solve puzzles to escape. Neither of you have the whole picture so the only way to get out is to communicate what you see to the other player. Play on two devices, local or remotely, all you need is a voice connection.

MultiplayerCo-operativeFirst personMystery

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Tick Tock: A Tale for Two — Session FAQ

How long does a session of Tick Tock: A Tale for Two take?
The minimum meaningful session for Tick Tock: A Tale for Two is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Tick Tock: A Tale for Two?
Tick Tock: A Tale for Two uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Tick Tock: A Tale for Two pressure you to keep playing?
Tick Tock: A Tale for Two has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Tick Tock: A Tale for Two's Session Respect Score?
Tick Tock: A Tale for Two has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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