
Early Morning Studio · 2022
Vendir: Plague of Lies
Session Respect Score
"Deep story-driven RPG with tactical combat for thoughtful players."
Minimum session
30 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
About
Vendir: Plague of Lies is a classic party-based RPG with a deep storyline and initiative-based combat. Experience an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the trials and tribulations of stories of the people that inhabit it.
Embark on a harrowing journey in a land where darkness overshadows hope. The Land of Vendir, tainted by the Royal Family's oppressive reign, is a realm of despair, where life's value is less than the mud on one's boots. Amidst the chaos, whispers of an ancient prophecy surface, proclaiming the rise of heroes who would…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Vendir: Plague of Lies — Session FAQ
- How long does a session of Vendir: Plague of Lies take?
- The minimum meaningful session for Vendir: Plague of Lies is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Vendir: Plague of Lies?
- Vendir: Plague of Lies uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Vendir: Plague of Lies pressure you to keep playing?
- Vendir: Plague of Lies has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Vendir: Plague of Lies's Session Respect Score?
- Vendir: Plague of Lies has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







