SessionPick
We should talk.

Insatiable Cycle · 2020

We should talk.

SimulatorAdventureIndieIGDB 60Steam 60%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Thoughtful narrative game about relationship choices through word selection."

Best session: 45-90 minutes

Minimum session

45 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Story chapters

Play in one sitting; narrative flow best experienced without interruption between conversations.

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About

It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.

Single playerFirst personThird personRomance

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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We should talk. — Session FAQ

How long does a session of We should talk. take?
The minimum meaningful session for We should talk. is approximately 45 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause We should talk.?
We should talk. uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does We should talk. pressure you to keep playing?
We should talk. has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is We should talk.'s Session Respect Score?
We should talk. has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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