
Session Respect Score
"Story-driven zombie survival visual novel with flexible chapter-based gameplay."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
About
All of us are not dead. Our school has been infested with zombies, and we are still alive. Every day, our hopes of escaping this school become less and less likely. Follow us as we try to survive and escape our zombie-filled school. A visual novel based on the popular webcomic.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
All of Us Are Dead — Session FAQ
- How long does a session of All of Us Are Dead take?
- The minimum meaningful session for All of Us Are Dead is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause All of Us Are Dead?
- All of Us Are Dead uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does All of Us Are Dead pressure you to keep playing?
- All of Us Are Dead has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is All of Us Are Dead's Session Respect Score?
- All of Us Are Dead has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








