SessionPick
But That Was [Yesterday]

Studio Bean · 2010

But That Was [Yesterday]

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Touching narrative adventure about life's meaningful memories."

Best session: 15-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Story chapters

Play in quiet moments to fully absorb the emotional narrative.

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About

OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.

Single playerSide viewDrama

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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But That Was [Yesterday] — Session FAQ

How long does a session of But That Was [Yesterday] take?
The minimum meaningful session for But That Was [Yesterday] is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause But That Was [Yesterday]?
Yes — But That Was [Yesterday] supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does But That Was [Yesterday] pressure you to keep playing?
But That Was [Yesterday] has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is But That Was [Yesterday]'s Session Respect Score?
But That Was [Yesterday] has a Session Respect Score of 9.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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