
Session Respect Score
"A DLC map pack offering bite-sized multiplayer and zombie matches perfect for quick gaming sessions between responsibilities."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
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About
Revolution is a downloadable content pack (DLC) for the 2012 game Call of Duty: Black Ops II. It includes four new multiplayer and one new zombie map: - Hydro (takes place on the Indus River in Pakistan) - Downhill (takes place in the Alps in France) - Grind (takes place in a skate park in Venice Beach) - Mirage (takes place in the middle of the Gobi Desert) - Die Rise (the zombie map, taking place in two broken down skyscrapers) It also contains a new weapon, the Peacekeeper, and the new game mode Turned, in which players can become an zombie in the zombies mode.
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Platform Notes
Does it actually work well on your platform? Community tested.
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More in the Call of Duty: Black Ops series
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Call of Duty: Black Ops II - Revolution — Session FAQ
- How long does a session of Call of Duty: Black Ops II - Revolution take?
- The minimum meaningful session for Call of Duty: Black Ops II - Revolution is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Call of Duty: Black Ops II - Revolution?
- Yes — Call of Duty: Black Ops II - Revolution supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Call of Duty: Black Ops II - Revolution pressure you to keep playing?
- Call of Duty: Black Ops II - Revolution has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Call of Duty: Black Ops II - Revolution's Session Respect Score?
- Call of Duty: Black Ops II - Revolution has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















