
Session Respect Score
"A DLC pack of quick multiplayer and zombie maps perfect for short bursts of competitive or cooperative action."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
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About
Vengeance is a downloadable content pack (DLC) for the 2012 game Call of Duty: Black Ops II. It includes four new multiplayer and one new zombie map: - Buried (the zombie map, taking place in an underground western town) - Cove (takes place on a small tropical island) - Detour (takes placeon a bridge in New York City) - Rush (takes place in a paintball outfit) - Uplink (takes place at a satellite control facility in Myanmar) It also contains the new weapon Ray Gun Mark II, useable only in the Zombies mode.
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
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More in the Call of Duty: Black Ops series
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Call of Duty: Black Ops II - Vengeance — Session FAQ
- How long does a session of Call of Duty: Black Ops II - Vengeance take?
- The minimum meaningful session for Call of Duty: Black Ops II - Vengeance is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Call of Duty: Black Ops II - Vengeance?
- Yes — Call of Duty: Black Ops II - Vengeance supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Call of Duty: Black Ops II - Vengeance pressure you to keep playing?
- Call of Duty: Black Ops II - Vengeance has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Call of Duty: Black Ops II - Vengeance's Session Respect Score?
- Call of Duty: Black Ops II - Vengeance has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















