
Session Respect Score
"Fast-paced multiplayer and zombies DLC pack perfect for dropping in for quick competitive matches or wave-based survival."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Self-contained runs
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About
Descent, the third DLC map pack for Call of Duty: Black Ops III, delivers an all-new mind-bending Zombies experience, along with 4 action-packed Multiplayer maps, which includes a re-imagining of the Call of Duty: Black Ops II classic, Raid.
Descent takes the fight to new Black Ops III Multiplayer environments, including Cryogen: an isolated cryo-prison Berserk: a Viking village frozen in time Rumble: a future robot combat arena and Empire: a re-imagining of the Call of Duty Black Ops II classic, Raid, as a lavish Roman villa. In the latest episode of the…
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Platform Notes
Does it actually work well on your platform? Community tested.
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Call of Duty: Black Ops III - Descent — Session FAQ
- How long does a session of Call of Duty: Black Ops III - Descent take?
- The minimum meaningful session for Call of Duty: Black Ops III - Descent is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Call of Duty: Black Ops III - Descent?
- Yes — Call of Duty: Black Ops III - Descent supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Call of Duty: Black Ops III - Descent pressure you to keep playing?
- Call of Duty: Black Ops III - Descent has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Call of Duty: Black Ops III - Descent's Session Respect Score?
- Call of Duty: Black Ops III - Descent has a Session Respect Score of 7.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















